

Arnold Renderer Upgrades: Powerful new Arnold 6.1 features and capabilities include new post-processing nodes, nested dielectrics, an even faster GPU renderer, and Random Walk 2 Sub Surface Scattering for Physical Materials.A new color/spectrum ramp and shader within 3ds Max syncs point cloud data with how it is displayed in ReCap. Viewport Improvements: Render at various resolutions in the active shade viewport to speed up rendering previews when working with high-resolution monitors, or enable bloom in the viewport and adjust quality and radius, strength, tint, threshold and other settings.View feedback about the remaining number of shaders compiling for viewport display in the status bar. Enhanced Materials and Shaders: Speed creation of PBR or physical materials by loading a range of texture files with new PBR Import.Allows to use Shapes as stencils to fragment objects.3ds Max 2021.3 feature highlights include: Generates geometry objects on particle death and dynamically continues their animation.

Animated 3D Cracks inside refractive object. Advanced Slice modifier with all features You may need. Adds detalization to simple geometry and makes them much more realistic. Ability to draw cuts over your objects by mouse. Irregular, Uniform, Voronoi, Wood splinters, Radial, Bricks fragmentation types. Allows You to create all kinds of explosions. Groups simple fragments into more complex clusters. Allows to cache geometry and animation in a single file to store it outside of the scene. Allows to quickly fragment geometry to Bricks or Stones. Interactive real-time Voronoi shatter modifier. Tetrahedron-based damaging and fragmentation. Each fragment can be demolished further with the proper amount of collision strength.

Creates dynamic simulation and demolishes objects accordingly to their material and collision strength during simulation.
